Wednesday, March 21, 2007

The first guide: Quests, 3/5

As promised, here is the first of my GE guides. Because it's fairly long, I'm going to split it into five entries.

The information in this post is valid for the Closed Beta version. I will make necessary revisions come version 2.0.

Part 1
Part 2
Part 4
Part 5


3. Hunt Mission

In the world of GE, there are places that are so infested with monsters that the local militia cannot possibly kill them all, and must recruit families to assist them in hunting down the monsters. Families who accept the hunt missions are asked to kill a certain, usually round [ex. 10, 100, 300], number of a specific kind of monster, and are rewarded with an Amber, or a means of summoning one of the monsters that they killed.

[There are sneaky uses for such Ambers and I will discuss them in a future post.]

In general, hunt missions are handed out by guards in the towns. They're pretty easy to spot, as they often come in twos, and their names follow a specific format: [Name of Dungeon] Punitive Force. As you might have guessed, the hunt mission monsters are most often found in the dungeons.

Talk to both guards, as they each have different sets of hunt missions.

One of the exceptions to this convention is the single soldier standing in the Queen's Garden. The hunt missions she gives out take place only in the Stone Pit, near which she's stationed, and are intended for level 1 [and up] characters.

You can choose which hunt missions to take, and you can have up to five hunt missions going on at one time.

Hunt missions are located in dungeons, for the most part, for one single reason: leveling. You need to hunt anything from 100-300 of the beasties at a time [true for Al Quelt Moreza and Tetra Ruins], and since you're in a dungeon, you're also killing other mobs - so the missions simply help you in grabbing more experience for both your levels and your stances.

No comments: