Tuesday, June 24, 2008

This is why I love Grace Bernelli.

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And with THOSE skills, she is godly and unstoppable, even if she is a long way yet from Vet [much less Expert, but you knew that already].

I leave it to you to figure out what exactly she's carrying to have these skills.

As for me, I remain blissed out and in love with this woman. If she were real, I'd abandon this blog in a heartbeat to write her love letters.

[Waitaminute...I already have!]

***

Extra RNPC news: RCM Hrin blogs about Vincente Rio, and tentative release dates for Version 2.6: The Requiem!

What, no Bai Hu goodness yet? Come on, say he'll be released by then too!

*crosses fingers and toes*

Monday, June 23, 2008

Project Granado Espada Hangaroo: first update coming soon!

GranadoEspada Hangaroo


Please click here to download the installer and first version of the Granado Espada Hangaroo game!

Update: am now working on the first major revision to the phrase file, a/k/a the puzzles, that were contained in the first version I released last week.

The original phrase file was about 200+ puzzles strong; by the time I finish this first update, I will have more than doubled its size, so you guys can have many more puzzles to solve. I will also be adding a few new categories.

If the first version has you stumped, I put together a quick strategy guide here.

...Yes, I'm taking notes while leveling, why do you ask? No one said you're not allowed to multitask while playing GE ^^

Sunday, June 22, 2008

On the leveling trail

Tonight's Colony Wars: rather a non-starter, I'm afraid, despite faction leader Fiksdotter's best efforts.

So have some screenies while I'm grinding:

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NineMoons on Carracci:
Furyk, full-support scout [maxed First Aid / Fortitudo]

Radhanon, grounded wizard [maxed Psychokinesis / ESP / The Illusionist]
Shandre, twin-pistols Grace Bernelli [maxed Double-Gun Shot]


After getting several levels in at the Rion Hollow [special thanks to the FilouetCompany family for the boost], I'm now en route to Prison de Joaquin, to do the Grace Bernelli round of Pioneering Quests, plus finish up the pending tasks for Jean-Pierre Gascon. [Will likely do the Andre Cockatrice quest after 76, go figure.]

Have been trying to get in at least a level a day thanks to one of my Combat Manuals. Current goal: make 76 and then 84. Hope the EQ I have now will be helpful in that aspect.

I especially cannot wait to make 84, as I've made a considerable investment towards that level. If needs be, I'll stay up all night for the next month just to make Vet.

[I'll still be blogging, though! Fear not!]

Today's outstanding GE / SOTNW link: Check out Granado Espada Cosplay Toronto! They're a SOTNW cosplay group who intend to take the 2009 cosplay / con season by storm by dressing up in the various gorgeous costumes / armors of the New World. And they intend to begin with the Le Blanc series, plus the White School Uniform series! Serious pretty here, people!

Am posting this blog to my del.icio.us links!

Saturday, June 21, 2008

More Version 2.6 news...?

I know, we've been on a kick about the presence / absence of Version 2.6 for a while now. Count me among those who were quite disappointed when the Server Party crashed and burned the way it did, and when 12 June came and went with Version 2.6 turning to bupkis.

Now, this announcement from IAHGames is making me wish I could go to their sponsored cybercafe just once.

Exclusive Trip to Chaos Requiem @ IAHGames Cybercafe: 21 June 2008 onwards!

I mean, I already know someone in the PH who has a test server account. I envy these people the chance to see the new everything in Version 2.6.

Not to mention, WTF, so they're pushing back the release of the patch a whole 'nother month [July 2008 is mentioned in the news article]. I'm not even sure I should get my hopes up. All I can do is wish that the patch goes live on the real servers before I celebrate my birthday in September.

On a side note: the article talks about GE, but the map posted with it is emblazoned with Hellgate: London. Kweh?

Friday, June 20, 2008

K2 Networks talks about SOTNW, nearly one year later

Sword of the New World logo

IGN chats with K2 Network about Sword of the New World: Granado Espada as the game's first anniversary draws near.

Now, here's something to read: K2 Networks' Jon-Enée Merriex talks to IGN about how SOTNW has developed since its launch nearly a year ago, and there are quite a few points to ponder in the interview.

Their version of 2.6,
Nocturnal Sonata, is scheduled for release on 25 June. Merriex is also planning for the three more major patches to be released this year - whoa! K2 Networks patch FAST! They're going to get Version 3.0 before us, and completely leave SEA / ANZ GE in the dust, if they keep this up!

Merriex also discusses the following:

- The same community-requested switch from P2P to F2P that SOTNW underwent

- Holiday patches that included their equivalent of a fire sale -
50% off on all cash shop items! Good lord! We've never had anything like THAT here!

- The introduction of Faction Wars [our Colony Wars, duh]

- "Andre's Ultimately Fabulous Competition". The article describes this as "a new-player-versus-player-versus-crazy-raid bosses tournament". Sounds like Super Fight to me.

- The new UPCs [our RNPCs] and stances

- "We have doubled the experience rate [!] and added hundreds of new quests to
reduce the need to grind [double !!] to maximum level." If that's true....man!

Asked about the differences between North American players' interests and those of South Korean players, Merriex commented that Koreans tend to play together in
PC bangs [Internet cafes and LAN shops to the rest of us], tend not to chat because they play together in groups in the aforementioned PC bangs, and tended to skew older in age - 35-40 years old. In contrast, he says Americans tend to play from home PCs, chat a lot (either in the chat windows or VoIP), and are skewed younger - 15-25 years old.

Future plans include:

- "Royal Rumble": clans [factions] battle each other, AND raid bosses, at the same time! That doesn't sound like anything we've ever had!

- Expansion of Andre's Ultimately Fabulous Competition to lower-level players.

Look at his parting shot, the best line of the interview:

That's the key to maintaining an MMORPG--offering new innovative content for existing players, while making things easy and fun for new players.

How the heck does K2 Networks do it? They seem to have a lot of freedom to tinker with the game and make it accessible to everyone. Granted, it's a PR interview, and they don't talk about any possible problems like RMT and bots, but Merriex sure paints a rosy picture of SOTNW right there.

[Afterthought: does IAHGames have the same leeway to do this stuff? Just a stray question there.]